![]() Laser Squad is a turn-based tactics war game where the player completes objectives such as rescue or retrieval operations, or simply eliminating all of the enemy by taking advantage of cover, squad level military tactics, and careful use of weaponry. Laser Squad is a turn-based tactics game designed by Julian Gollop and his company Target Games. Finally we had to spend a couple of months working very long hours at MicroProse in Chipping Sodbury to get the game finished by the end of March in 1994’. ![]() Our producer was made redundant and the game was nearly axed again. Everything proceeded reasonably smoothly for a while until Spectrum HoloByte acquired Bill Stealey’s shares in the company. Then the whole project was nearly axed when MicroProse made some cutbacks due to financial difficulties. Certain creature types were removed, including the ‘Men In Black’ and others added. Several documents later we were not much better off and I had wasted a lot of time. Soon we had some problems because MicroProse did not understand our game design and they asked for clarification. The project started reasonably well with myself and Nick designing and programming, while the art was to be done by John Reitze and Martin Smillie at MicroProse. I bought quite a few books on UFOs for research purposes so that we could give the game an even more ‘authentic’ basis. Then we came up with the idea of adding on a grand strategic element to the game, very firmly set on earth, in which the player managed an organisation that defended the planet against UFO incursions. So we went away, scratched our heads and thought about it. They also said that it had to be set on earth, like Civilisation or Railroad Tycoon, because people could relate to it much more. I said “what do you mean by ‘big’” and they said “well, you know – BIG”. ![]() They liked what we had done so far, but they explained that they wanted a ‘big’ game. ![]() The idea was to produce a sequel to ‘Laser Squad’ but with much neater graphics using an isometric style very similar to Populous. Game designer Julian Gollop shared these revealing insights on the early beginnings and subsequent development of Mythos Games’ best-selling title: ‘We showed a demo of ‘Laser Squad 2’ on the Atari ST to MicroProse in 1991. TRIVIA: The game initially began life as LASER SQUAD 2 on the Atari ST. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |